SubDiv and Procedural/Parametric Modeler for ~9 years. Proficient at creating digital props for film and video games. I am also proficient at creating mechanical mockup simulations. I code glsl shaders for fun, and I probably dont get enough sleep! I have participated in projects with tight deadlines and large/small team sizes. Two Richmond 48 hour film competitions, and also node knockout. I received training in robotics/electronics/softwareDevelopment @ Arizona State University. Thank you for your time; If you have work that needs to be done, I am interested. Please use the email address specified above.
Country:United States of America
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